ImmerseDiffusion is an advanced generative audio model designed to produce 3D immersive soundscapes conditioned on spatial, temporal, and environmental conditions of sound objects. This model is trained to generate first-order ambisonics (FOA) audio, a conventional spatial audio format that comprises four channels and can be rendered to multichannel spatial output. The ImmerseDiffusion system is composed of a spatial audio codec that maps FOA audio to latent components, and a latent diffusion model trained based on various user input types, including text prompts, spatial, temporal, and environmental acoustic parameters. Additionally, it optionally includes a spatial audio and text encoder trained in a Contrastive Language and Audio Pretraining (CLAP) style. The model's performance is evaluated using metrics that assess the quality and spatial adherence of the generated spatial audio. ImmerseDiffusion demonstrates promising results in generating audio that is consistent with user conditions and reflects reliable spatial fidelity. The model supports two modes: 'descriptive', which uses spatial text prompts, and 'parametric', which uses non-spatial text prompts and spatial parameters. This flexibility allows for a wide range of applications in virtual reality, gaming, and immersive media, where realistic and spatially accurate audio is crucial.
Latent diffusion models, Contrastive Language and Audio Pretraining
Spatial audio codec with latent diffusion model
Spatial audio datasets
Audio quality, Spatial adherence
Cloud-based, On-premises
Yes
Yes
3D immersive soundscapes, Spatial audio generation, Flexible input modes
Yes
High-performance audio processing hardware
PC, VR headsets
Compatible with existing audio systems
Data encryption
N/A
N/A
No
Limited community support
Research institutions, Audio technology companies
Large-scale audio datasets
Low latency for real-time audio generation
Optimized for efficiency
N/A
Audio privacy, Content authenticity
Complexity in model training
Entertainment, Media
Virtual reality audio, Game sound design
VR developers, Game studios
API integration, SDKs
Highly scalable
Vendor support, Professional services
Available
Web-based dashboard
No
N/A
Subscription-based, Usage-based
Yes
Audio technology partners
N/A
N/A
Latest
Software as a Service
Yes
RESTful API for integration
B2B, B2C
0.00
USD
Proprietary
01/01/1970
01/01/1970
N/A
Real-time audio processing, Customizable soundscapes
Yes